Sunday 9 September 2012

EXP 1 Submission

Forerunner

Trailer

Song Used: Secret Messenger - Signs of Paradox

Inspiration:  Whilst not a trailer, I was inspired by the slow pacing of the scene as well as the soundtrack.
I found the synergy between the two features really worked well together in the revealing of the city, as well as the blending of the familiar and the unfamiliar.

The trailer for Prometheus was another inspiration I drew upon, not only for the trailer, but also for the island itself. I drew inspiration from the general mood of the trailer as well as the pacing.

Strategy
The main theme I wanted to convey in my island was exploring the remains of what is familiar. I made heavy use of the ruins structures, as well as entities from mines, giving a sense that people were exploring and investigating the island before they all disappeared. In many scenes, I planned to have my character standing alone in the landscape. The fog takes away clarity from the island, suggesting that the character is unsure of the island and is lost. In order to travel around the island, various buildings and features will teleport the character to another site where a similar element is in place. A major component of my island was light. I tried to create a dark island. In order to highlight parts of the island I wanted to explore, I put lights at my various sites. I decided the incorporate the importance of light into the hidden Gs and 4s in the landscape. Small lamps are scattered across the island, some in clusters of 4. In the trailer, I tried to pace the revealing of the letter and number with scenes of my character travelling around the island, giving a sense of the size of the island. I tried to start from small (the lamps) and slowly pace out to larger forms of the letter and number, before climaxing at the revealing of the island's shape.

6 Sites







Flowgraphs Used

Clearing the HUD

Proximity Lights

Teleportation

Examples of G and 4

4 Boats

G shaped coast

G shape made out of scaffolding

G shape made out of garbage piles

Boats and dock forming the shape of 4



Groups of 4 Lamps

4 Water Towers

Peer Marking


 

Link:
I was unable to upload the level with my SDK as I could not find a site that would allow me to host a file that big.

I had some trouble uploading as my shockwave flash kept on crashing mid upload.

Put this folder in in levels folder of CryENGINE.
http://www.mediafire.com/?bgkkdozpsnc4rkr

Statues taken from:
http://sketchup.google.com/3dwarehouse/details?mid=9c78d10e8b0a918be3c2af5d2605b63f&prevstart=0



No comments:

Post a Comment