Monday, 17 September 2012

WK 8 Task


3 Textures

Styrofoam

Bricks

Marble


3 Buildings


The building itself seems to be supported by the walls themselves, rather than any columns. I believe that these walls will crumble in the decay, causing the roof that sits on the roof to snap as it loses support. The main colour of the building is white, which I intend to turn yellow and brown as there is no one to clean the decay. I also want to cause the water surrounding the building to become a swamp link environment, where there are organisms living in the water that is covered with vegetation.




I believe that the supports that hold up the house will fail. I want to visualize he house sitting on an angle as 1 or 2 supports have fallen. I imagine that one of the walls will also fall out of place, revealing the vulnerable interior, where vegetation will rain supreme. I think the surrounding area will also become rampant with growth.







I think the walls of the building will become cracked and begin to fall apart. The supports will begin to fall and the building itself will be on a slant. I think that whilst some of the machinery will have broken, others will still be active, but are short circuiting, causing them to turn on and off. I believe that with the influence of the environment around, the machinery will begin to merge with nature.





Problems with 3DS to CryENGINE

In my first attempt at transferring files from 3DS to CryENGINE, everything worked, except for the textures, which resulted in:


Sunday, 9 September 2012

EXP 1 Submission

Forerunner

Trailer

Song Used: Secret Messenger - Signs of Paradox

Inspiration:  Whilst not a trailer, I was inspired by the slow pacing of the scene as well as the soundtrack.
I found the synergy between the two features really worked well together in the revealing of the city, as well as the blending of the familiar and the unfamiliar.

The trailer for Prometheus was another inspiration I drew upon, not only for the trailer, but also for the island itself. I drew inspiration from the general mood of the trailer as well as the pacing.

Strategy
The main theme I wanted to convey in my island was exploring the remains of what is familiar. I made heavy use of the ruins structures, as well as entities from mines, giving a sense that people were exploring and investigating the island before they all disappeared. In many scenes, I planned to have my character standing alone in the landscape. The fog takes away clarity from the island, suggesting that the character is unsure of the island and is lost. In order to travel around the island, various buildings and features will teleport the character to another site where a similar element is in place. A major component of my island was light. I tried to create a dark island. In order to highlight parts of the island I wanted to explore, I put lights at my various sites. I decided the incorporate the importance of light into the hidden Gs and 4s in the landscape. Small lamps are scattered across the island, some in clusters of 4. In the trailer, I tried to pace the revealing of the letter and number with scenes of my character travelling around the island, giving a sense of the size of the island. I tried to start from small (the lamps) and slowly pace out to larger forms of the letter and number, before climaxing at the revealing of the island's shape.

6 Sites







Flowgraphs Used

Clearing the HUD

Proximity Lights

Teleportation

Examples of G and 4

4 Boats

G shaped coast

G shape made out of scaffolding

G shape made out of garbage piles

Boats and dock forming the shape of 4



Groups of 4 Lamps

4 Water Towers

Peer Marking


 

Link:
I was unable to upload the level with my SDK as I could not find a site that would allow me to host a file that big.

I had some trouble uploading as my shockwave flash kept on crashing mid upload.

Put this folder in in levels folder of CryENGINE.
http://www.mediafire.com/?bgkkdozpsnc4rkr

Statues taken from:
http://sketchup.google.com/3dwarehouse/details?mid=9c78d10e8b0a918be3c2af5d2605b63f&prevstart=0



Wednesday, 5 September 2012

Progress



Evidence of Brushes

Evidence of Decals

Evidence of Entities

Monday, 20 August 2012

Week 5 Independent Study

Island Progress

4 Boats

4 Houses


Lower case g



4 temples



Revealing G4
In revealing my letter number combination, I want to start small and slwoly develop out to the final island. I have placed various objects in groups of 4 around the island to reveal the number. After slowly revealing the repetition of 4 objects, I want to reveal my letter. I have tried to create the letter g using different entities. I want the final clue to the island to be grand. I am going to try and create an overhang between two of the 4 mountains present on the island, creating the shape of G in between the mountains. In revealing this shape, I then wish to slowly pan out of the sland to reveal its final form. 

Monday, 13 August 2012

The Sublime

Original TOD Settings:


New Skybox 1

JMW Turner: Buttermere Lake


Before

After


New Skybox 2

JMW Turner: Evening Sar


Before

After


New Skybox 3

Caspar David Friedrch: Wanderer above a Sea of Fog


Before

After