Monday 8 October 2012

Video Inspirations


_I AM ALIVE Trailer
The trailer begins with mystery. All we are given is a wasteland, where we are left questioning what has happened. The big reveal is the landscape of the destroyed city being revealed, before the cause is revealed to all of us.

_The Day After Tomorrow Trailer

The trailer demonstrates various different natural disasters, revealing one after another, keeping it fast paced and suspenseful

_STALKER: Call of Pripyat Trailer
Set in the aftermath of the Chernobyl disaster, the environment of the trailer has a toxic feel to it.

_Metro Last Light Trailer
The trailer begins with the cause of the end of man, and ends with the aftermath. The pacing of the trailer keeps it suspenseful. The dull colors sets an ominous tone throughout the trailer.

Monday 1 October 2012

WEEK 3 Task

_Reference Images

_Sketches




_Natural Disasters

Earthquake
I believe that an earthquake will cause many of the slabs that make up the pavilion to crack and fall out of place. This would obviously leave cracks all over the building. I wanted to emphasize the damage caused by the earthquake by causing the entire building to split into 3 parts. This is the result of the ground beneath the building to shift from the earthquake.

Flood
I believe that the flood build on the cracks caused by the earthquake. The constant running of water over various elements of the pavilion will cause them to erode at a smaller and more elegant way. I imagine that most of the stares would be almost completely eroded by the water and cracks to smooth out and grow in size. Furthermore, I imagine that in one section that has broken off the pavilion to have a pool of water remaining from the flood.



What parts of the building will break? 
The various slabs of the building, the foundation, the pool

What will grow / spread across the building's remaining surfaces (moss, mould, cracks, stains)?
 I want moss and mould to grow around the cracks of the building. At points of breakage of the building, I think that there will be an opportunity for trees to sprout out of the holes of the building.

What would be cool to make the process of decay interactive?
I think that as the user walks up the stairs, I will make the top slab of the building collapse, giving the user a sense that they are somewhat involved in the decay of this building.

What evidence of the building being lived in will you carefully reveal to the viewer? 
Various pieces of furniture in the building, as well as washed out by the floods. 

Will you leave evidence of what disaster caused the building to be abandoned?
I think I will put posters of an incoming doomsday scattered across some walls of the building, however these will be faded. Sandbags will be present, as well as barbed wire, suggesting the building may have been a hideout during a war.